Interview with B&F

Sep 12 • Interior Lighting • 1823 Views • No Comments on Interview with B&F

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INVITING is the new collection from Faro Barcelona designed by Bohman&Folenius. A new lighting concept made to accompany you according to the different needs and moods. But, what about it designers?

Describe the creative process of INVITING
It was a very hands on approach. We played around with some LEDs attaching them to different quick mockups made out of cardboard, paper, wood and already existing mechanical parts. We wanted to find a playful yet semantic and haptic way of interacting with the light, so it was a lot about testing what felt right. Back and forth between the drawing board and mockups. When we found the way we wanted to achieve this we started playing a lot with the proportion of the point of interaction, the circular knob. A lot of the creative process laid in detailing the lamp so it would fit peoples homes, both aesthetically and functional.

How would you define INVITING?
Someone inviting me to their home holding the door wide open with a big warm smile is inviting. It makes me feel welcomed and happy. A piece of art that is beautifully painted or crafted is also inviting, but in a different way, its intriguing, it makes me wanna get closer to it and look and feel the details. They are both inviting feelings. We wanted to capture this feeling and to invite people to change the light to their liking, and hopefully with a smile on their face.

What would you highlight in this creation?
The simplistic and functional circular knob. It’s carefully designed to let you control your light in a slightly more playful manner.

INVITING is a human centric concept. How do you explain it?
A human centric approach for us is when you let the user be part of the creative process, it being interviewing people, observing or putting yourself in the shoes of the user, all to find out about the why behind why people behave in a certain way. By doing this kind of insight things tend to pop up that you hadn’t thought of before, or maybe never would have thought about sitting with a pen and paper. It’s often by doing this that you can add value to the user, by caring about the small details in people’s lives.

What are the goals of this project and your thought process behind the solution?
We wanted to make an individually-controlled light that could be used in a professional but foremost a domestic office setting. Different tasks require different kinds of illumination and also require different work zones, it being the kitchen table, sofa or the bed, you shouldn’t have to sacrifice the light quality. So we started looking at how we could accommodate the different user needs and especially how we would get people to actually interacting and change the light to their own need.

How are you defining the success of these design?
We believe that when you invite the user to be a part of the interaction and put a playful twist on it, you are on the right track for a successful project. For instance, the physical interaction with the big knob is for us more exciting than a tiny slider, and this is a great way to make the user feel a greater connection to the product.

How you empathize with an industrial design such as inviting?
Being empathic to the user is essential when making a great design. Therefore, as we progressed through the project, we mocked-up a bunch of prototypes to see how the product would mislead or frustrate, which informed us about pain-points and changes to the product. At the same time, you shouldn’t design a product for yourself, so you always have to have a critical eye on the process.

How is working with faro?
It has a been a pleasant journey, and we feel that we have had a good and open discussion along the way, both in terms of project updates, and also reviews around details.

How do you design? Music, silence, at home…
It’s a cacophony of conversations, music and sounds from the workshop. A perfect mix of noises that really sparks ideas (hehe).

– What inspires INVITING?
We think we saw an opportunity to play with light and how you can use it in different ways. It was very much inspired by the iterative design process, and how we quickly improved our prototypes step-by-step.

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